A downloadable game for Windows, macOS, and Linux

Download NowName your own price

Lost In The Deep Space

A nervous fps-platformer with minimal design !

In the skin of an astronaut, lost on a small planet, you will be challenged to harvest as many crystals in record time. In this game, you will be brought to move from platform to platform using your weapon to activate passage. The objective is to collect a maximum of points before the end of the stopwatch. This game which mixes address and reflex is particularly ideal for fans of speed run.

Characteristics:

  • Minimal design
  • 4 game modes
  • 9 different platforms to activate
  • Elegant crystal explosions
  • Frenetic music
  • Release Date: 01.04.17
  • Price: Free (But the I accepts your support by pay what you want.)
  • Platform: PC / Mac

Version

1.0.0
  • First release
1.0.8
  • Improved jumping and moving
  • Accelerated recharge time between 2 shots
  • Fixed some collision bugs
  • The cursor is now fixed to the window
  • Redisigned platforms for better visibility
  • A new online leaderboard for speedrun mode
1.0.9
  • Eat box adjustment
  • New leaderboard design
  • New platform design
  • Finally the sensitivity of the mouse is adjustable

Last update 1.1.0

A Spaceship and Linux !
  • The sound is 50% less strong
  • The game is available on Linux
  • A new Spaceship decoration
  • Little adjustments

Special thanks

JLH Fonts
Chris Garrett
Ray Larabie
Geoffrey Clouser

Music

A Himitsu: https://www.youtube.com/watch?v=OYijPUlbY1M
Zythian: https://www.youtube.com/watch?v=jfK_wUBEKj4
Inova: https://www.youtube.com/watch?v=8kmZWGhumUE

Contact

info@dmd-webdesign.ch

Web site

dmd-webdesign.ch/games.html


A game by Diano Di Matteo

Download

Download NowName your own price

Click download now to get access to the following files:

Lost In The Deep Space 1.1.0.app.zip 94 MB
Lost In The Deep Space 1.1.0.zip 95 MB
Lost In The Deep Space 1.1.0 Windows.zip 81 MB

Comments

Log in with your itch.io account to leave a comment.

Viewing comments 30 to 11 of 30 · Next page · Last page

I legit want to give a donation so much, but I can't since I don't own a credit card, sorry.

I am so sad.

This is not very important, thank you as well.

Hey man made a vid on your game good work, keep it up and that soundtrack tho lol

https://youtu.be/zFDcw93rP1U

Very fun, especially once you get into the flow of it and learn the level. Could definitely use some optimization though, it runs really clunky. An indicator to where the next crystal spawns would help the flow as well.

The music is just friggin' epic!


There's a fun bug where you can get stuck in the entrance area :D

I love this game and the music! Sadly, I can only find one of the songs listed here... Is that ok to put links next to the song names?

The links are there ;)

yes

xD the links were just added yay

I really like the idea of shooting nodes to activate platforms on a timer! The reload animation for the gun was simple, yet clean and functional. Also, I rather enjoy the, 'ambiguous galaxy' setting! However, I didn't find this demo mechanically compelling and here's why:

Felt like simon says with 12 nearly identical platforming challenges: run, shoot, short hop, short hop, collect rock, reorient. I like the concept, as first draft as it was, but I could never get over the inconsistencies of the current mechanics. The initial dash has such a slow acceleration rate, it feels like molasses. But even though there was acceleration on the ground, my air speed dropped as soon as I let go of any direction. To top it off, I always want to over-shoot my trajectory while jumping because there were times where I was close, but not off the ledge, and I was actually pulled back and dropped from the platform.

I would like to see more of this game and will probably keep myself updated on it's development cycle! My ideal first-person parkour experience would have a greater top speed for the player as I like relying on fundamentals over pattern memorization, immediate responsiveness with the controls so feel extremely in control of my character, and an organic amount of asymmetry rather than a parimeter couse full of 90 degree turns around a 2x2.

Best of luck as you continue to develop!

Thank you for your comment I will keep it for future updates

This game is awesome! I love it ! The idea of this game is so cool and i appreciate you Diano Di Matteo for creating it !

thanks

I Loved This Game I like u enjoy my video

Sere que vou abrir o jogo aparece essa mensagem ''! Perdidos no Espaço Profundo 1.0.9 \ Perdidos no Espaço Profundo 1.0.9.exe "Perdidos no Espaço Profundo"

Oque eu faço ?


I did not understand your message but try this:

After decompressing the zip file, start the .exe file. A window will appear click on extract, then find the folder that was created and launch the exe that is there.

How I can reduce the sound of the game?

Now there is no sound option. I will watch to put in the next update.

Needs more maps but otherwise I love it


Thanks to Steelorse for this amazing video !

How I can reduce the sound of the game?

This game was pretty fuckin dank, loved it!

I cant download it can some body help me ?


Mac or pc ?

Go to itch.io and download the app, you can then download without issue.

Cool game! I got on the leaderboards! Couple things: there is no penalty for falling, maybe have the gem teleport when you get back up? Also, sometimes the targets glitch out if I hit them too quickly. Otherwise awesome game! One of the best ones I've seen on Itch!

Super fun game for how simple it is, love it :)


I love the parkour altough it took a bit to get used to it! I like the gamemodes and i was thrown high in sky multiple times!


Acctually loved playing this game, so much fun please keep up the great work

Fun twitch gameplay that could benefit from some sensitivity adjustments and more streamlined point collection in addition to some more stages. Makes you wonder how some people got the crazy scores that they did >.>. Even still, I enjoyed this for the most part.

loved that you had to shoot to get around wish it was a end to end thing but still great :D


Viewing comments 30 to 11 of 30 · Next page · Last page